Unlike the real thing. http://upload.wikimedia.org/wikipedia/commons/4/46/Betula_pendula_001.jpg http://www.zelenahata.com.ua/files/lagre_pics/91_1.jpg
just using a number of custom brushes but here is an awesome tutorial that you should check out; http://forums.cgsociety.org/showthread.php?f=46&t=373024
46 million sales is nice n all, but what have they done for us THIS quarter? /sarcasm. But with 2 consecutive duds on Activisions short leash, it wasn't surprising.
You'll probably get better responses at a forum where artists concentrate on renders. Polycount is mostly about realtime. Take a look at CGTalk for example. http://forums.cgsociety.org/forumdisplay.php?f=46
What? Thats what I call unfunded assertions... I started with Maya, moved to Softimage XSI, then switched to Modo for many years, then to Blender with 2.8, and with 46 I now use Blender almost exclusively.
weekly update 46 of 52, this time it's the turn of the gui, we are close to deadline! Here is a picture of work in progress Equipment+Inventory UI We need feedback! And here some weapon preview _________________
I'm 46, and I'm teaching this year for the first time. Been doing game art up until now, probably will again, I love it. But I'm also digging teaching, so we'll see.