only noobs use normal 1024, 2048, etc etc sized maps, just make it whatever size you need it. Real people work with 1000 x 1000 or other 'normal' numbers.
The question is, from where these certain "1000" upvotes come from? I don't mind with publicity if they have a site or a blog, youtube channel or whatever, it's a way to show your work, reddit does the same thing (of course without sharing %). However if this guy just give you certain 1000 upvotes with 1000 ghost accounts…
Version 6 gave me that hiccup with the clip plane values. I keep a mel script around that a coworker slammed out to properly reset the cameras. I keep the darn thing pinned to my shelf. setAttr "perspShape.nearClipPlane" 0.001; setAttr "perspShape.farClipPlane" 1000; select -r top ; setAttr "topShape.nearClipPlane" 0.001;…
sure! there must be a secret! And I wasnt lookin' for the "secret" of a well skinned and modeled simple chracter! The GTA style is that great! only 1000 polys?? Sounds low... too low, isnt it? a weapon or a head even swallow up 1000 polys! And why a non-quad? why not 512*512? do "rockstar" really used only 1000 polys? and…