Jlamb: Looking good! I love it when I see mods make good progress! I'd say you need to seperate yourselves from Fallout, particularly now to avoid a Cease & Desist letter. From what I understand 1 or 2 Fallout games are actually in development right now, which makes this all the more likely. It appears you're even using…
In the course of a couple of weeks I'll be modeling and rigging my custom vehicle design. The idea was an all terrain hummer type of vehicle combined with a 50s-60s luxury car. A big influence also was OccultArt's Landwhale I wanted it to look rough and tough while maintaining the luxury feel. Design:
HIK is mediocre at best. But it's really the only built-in tool that can easily handle MoCap. General consensus dealing with extensive MoCap data is go MotionBuilder or go broke. :lol: Foot rolls and the like I believe are handled by Aux Pivots. Never really used those myself. In order to constraint HIK controllers to…
1st, don't over think it or over engineer it. Instead of thinking I need to simulate streching rubber with physics, wrap your head around what it is you're actually going to see and how you can mimic that with as minimal effort as possible. You could do it with a lot of complex rigging but you don't need it. If you aren't…
Hello ! All in the title, do you know a script that perform this operation: I do a Edge Ring > Transform the lengh of the edges to have all the same length. Indifferently in Max or Maya. Thanks !
When I attend RAW and Smackdown tapings, they used projectors for the big screen. It's attached to the center scaffolding / light rig. Highly doubt UFC would do any different. They tour and use general purpose buildings. It's much easier just to hang up a screen for the night.
Hey everyone I've been using polycount for a long time now just too look at cool artwork and such. I made an account on the advice of my teacher saying I can start posting my work to get feedback and ideas and be involved. I am a computer graphics major with a focus on 3D and I'm fairly new to ACTUALLY trying to model and…
Hi, for a small project I'm looking for a roman/spartan warrior as a 3D model, something like this: https://uk.pinterest.com/pin/437060338813458576/ The sceps I'm looking for are: - Maya file - Detailed model suitable for close up shots - Fully textured (- Rigged as a bonus (no facial rig needed), if not rigged, then at…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
Hi guys, this - as the title suggests - is a small scene I'm basing on the entry point of the Big Shell interior from MGS2. It's not a 1:1 reimagining (particularly since a lot of the original scene is really blocky so I'm just doing my own thing for a lot of assets) hopefully people can get an impression of what I'm…