Dang!!! that looks awesome dude. My only crit would be the amount of spec should differ for different areas, especially where the dirt is at. Top notch work man!!!
and may I add. OECD econimies must pull their collective fingers out by not reneging on COP26 commitments or pretty much, would amount too nothing but rumination... effectively - nfts = ponce
Hey all...I love pushing polys but still cant help but wonder if theres a script for 3ds max that "pop" the lowpoly shell to fit the highpoly mesh? It would save HUGE amount of time :O Thx, Jakob
Hello everyone! I am currently in the block-out WIP stage and I decided to do the walkie talkie. I think it has the right amount of simplicity and yet complexity. I am currently doing everything high poly with SUB-D in mind with no poly limit for VFX (or cinematic LOD). Then with time I shall do a Low poly version to make…
Obscura's advice is good. Since you're using Triplanar, that implies you're using a tiled texture, which means you can increase the tiling amount to see less blurriness.
I disagree there. The scratches are looking quite nice. That being said, I'd tune down the amount of visible scratching and some of the grime, namely along the blade in the middle and around the hilt.
They are, but not to that extent. I do agree I need to move mine in some, but not the same amount as the above image. The reference sheet I am using as of now: Thanks for all of the crits.
It's interesting to note the amount of anecdotal evidence to support this type of *blackmail* being used far too regularly. Have to echo dans comments on pg1.. also go see a lawyer.
O snap. Inspiring contribution to dota man. Crazy amount of items that I've loved in game, and always wanted to know who did them! Wicked bro. Will be subbing :D
Great amount of detailing. Couldn't help but notice she's a lot more pants-less here than I remember her :tongue: Excited to see the breakdowns/technical stuff!