Yeah AO is not a real world thing. AO is a rendering hack we use because realistic lighting is far too expensive to render in real time. The ideal use for AO is to be used in a shader that multiplies on the ambient light as Farfarer notes. In Toolbag 3, the AO slot multiplies on the ambient (image based lighting) diffuse…
Pak is dead on. And we tell that to students. We also tell them that getting this certificate or degree does NOT guarantee them a job. Some students come to the school with that mindset. And some leave before finishing because they can't let go of that mindset. The success points Pak stresses are part of the core focus of…
Wow I see a lot of fantastic work, good job guys! @gastrop0d : thanks for the input, it works like a charm! I got excited that I think I push the AO too far XD about moving back into blender: you can try next challenge in UE :P being finished is definitely better. your scene looks great with those painted look. @dyceus :…
We will likely add some more advanced features in regards to scaling. How it will work exactly is still up in the air but different units and things like that are certainly something we will consider. The AO map is a multiply on the IBL diffuse lighting (as far as I am aware), it does not affect the specular, or dynamic…
I've recently done a high res head texture using the SSS shader (render posted here, I'll post a few more angles soon probably), and I used mental ray's misss_fast_skin in Maya. There's a really great free tutorial by Alex Alvarez on Gnomon website about simple fast SSS shader, and for the skin shader, the principle is the…
I merely meant Chat could give simple, clear and still deep enough explanation with just a few well structured paragraphs. If asked properly. While many human made instructions just tell : do it this way here or that way there. And thats all . If you don't understand WHY you still know nothing.
Industry comparison First Wave For these comparisons I decided to begin with my references, and so with Tor Frick as my model is just inspired by a concept art and so I do not have any other 3D references. First main critic: Paint Paint on Tor Frick models is simple, it is just a coloured layer with a roughness layer made…
Hey guys, so it was a close call, and of course there was more I was hoping to do (that's deadlines, for ya!), but I'm still very satisfied with the end results. Allow me to present my final new bloom entires. The first is with the talented fudgiewudgie. Fudgie had approached me and was all like 'YO MOTHAFUCKA LETS KICK…