Hey Red Deliallisi and welcome! Overall you doing great for 3 month worth of experience in max, so you should be feeling quite chuffed with yourself. You progress so far is great but the sword is looking a little dense tricount wise but we all make that mistake early on by throwing polys left right and centre. The guys…
So I have been trying to upload my progress for a few days now but I keep getting the error message saying I need to be around a little bit longer before I can post links. I read somewhere that I needed to have posted to a reply 3 times before I can upload images. I've tried Drag & Dropping, using Image URL. I know it is…
@Suba Thanks a lot man :D @Dan! & @TorQue[MoD] Cheers guys! I have made a quick photoshop just so i know what you mean :P I have increased the engine size and made the barrel of the gun nice and stumpy :P Please drop me some more comments anytime guys :D I really appreciate the input and critique! Photoshoped Progress…
Your renders are too dark in my opinion. It might just be a case of lightening the background in Marmoset, but the dark grey isn't the best material to present a rock on (for instance), and there isn't enough light. I think a small description about each piece of work would benefit, just describing how you made it and what…
Hi again guys and thank you, I decided to continue the Song Hye-kyo progress, hope you'll stay on it untill the end and maybe encourage me to finish it, if you want :) here are some old progress pictures that was made a few months ago but I decided not to post them at that time I'm going to remake a lot of changes since I…
I've been thinking I should post in here, so here's a bit more progress on my building. Have not had a chance to try some more advanced material editor stuff yet so its pretty much just diffuse, spec and normal. Also, been working on the start of a showreel so I'll post it up here too. I'm going to be adding to it/changing…
I'm creating this thread to track my progress on my new project, a Delilah bust. I really want to learn stylized sculpting, and for these past few days I've made a few sculpts, but none of them has really followed a concept, so they've been super generic. I figured it's time to follow a concept, as I want to challenge…
Hello, I heard about the Substance Painter 2018 Course Introduction tutorial yesterday, and spent all day today following it to the best of my ability. This is what I managed to render using my humble laptop. :smile: Work in progress shots: This was my very first, really "realistic" texturing and rendering project. There…
Hi all :blush: , in this Topic i want to post my Progress on my Pirate Cave Environment. Why a Pirate Cave ? I found this Picture and i wanted to recreate something in this Environment. Maybe not a 100% Copy of the Picture, but similar to this. I always was interested in creating Plants and Rocks in Games (that was one…
Hey all, This is a little indie game I worked on back in 2007. We used the nebula engine and we got pretty far with it; but decided to hold off on completing the game. I thought it was great that Neox and Warby were eventually working on the same kind of thing. I really like the progress they're making; awesome work…