Hi, I'm Sheng, and I specialize in highpoly character armour & accessories. Looking for remote freelance 1-off projects or longer-term contract work. I would also be interested in on-site employment, depending. A position where I can get experience for transitioning from character artist to senior artist would be ideal,…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Multi-core and single-core performance seem to have a lot of importance focused on their distinction, enough for Cinebench to maintain two separate categories and for UserBenchmark to be ostracized for their focus on single-core performance being seen as a bias for Intel CPUs or at least as a deprecated way of thinking…
What is Recruits: Recruits is a Single and Co-Op player game where the players take charge of the Army's newest soldiers to fight the war against their deadly Enemies. Recruits will combine fast action shooting with teamwork and courage to bring the brutal reality of war, and an exciting gaming experience, to the player.…
Hi!I don't really know if this more UE or Blender topic. I'm doing the rigging stuff to Unreal Engine 4 with rigify workflow. It works perfectly, but it requires from you retargeting animations from marketplace. I'm thinking about to simplify the workflow with getting rid of "retarget step" on the engine and animating…
@happybell @Joao Sapiro Thanks for the feedback! Revieiwng what I posted again, I believe I accidentally took the screenshots with Dynamic Perspective turned on rather than normal perspective mode. Turning that off definitely helped alleviate some of the issues. :) I didn't have a ton of time tonight, but here I tried to…
Actually learning the basics of Unreal and Unity will be useful in any case. Most movie and TV VFX studios are moving more and more towards real-time stuff, at least for their previz, and in the coming years, previz quality will get closer and closer to the final rendering and these studios will need people that can deal…
Beyond my comment about lit vs. unlit modes, my critique and opinion is stated above and I still think there's lots of information to glean from it. Plain and simple, the light isn't moving through the space as realistically (or as dynamically) as it could, and ultimately, your image lacks some depth and atmosphere. The…
[ QUOTE ] Neat effects As the pictures are sprayed across, they kind of linger too long. Do I really have to wait to click on them until they've come to a COMPLETE stop? Perhaps just make them stop faster? I also disagree with your "return" button, it's especially difficult to see in photo #1, the leaf kind of hides it.…