[ QUOTE ] I heard they brought back the people from the golden days to write this one. I hope it's good... it's been on a downward spiral for the last 5 years. It took like 10 years, but finally it's coming. Woohoo! [/ QUOTE ] That's funny, I was just about to say "I wish they would've made this 10 years ago, back when The…
It's a decent model. I think the biggest thing this thing lacks, is reference. I can tell you modelled this 90% from your head, and you likely weren't using much of the reference you might have gathered. You also seemed to skip out on a lot of 'fundamental' things, when you skipped ahead to the higher detail. I've…
Hi guys, So a couple of months ago I started learning modelling and texturing so I could make some assets for an UE4 project me and a friend have started. I just wanted to show what I've got so far and get some feedback from some people that actually know about this stuff as it's all new to me and there's so much to take…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented Senior/Lead 3D Animator. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices),…
We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…
I plan on designing a new skin for Cassiopeia. In my version my plan is to replace her serpent tail with a mufti-headed serpent. I was thinking of giving her 4 serpent heads. One idea I was considering is having a single serpent tail separate into 4 serpent heads. The inspiration for this skin was the Greek hydra and from…
I am also wrapping my head around anisotropy on the dome - and while radial scratches set to spherical projection work fine, anisotropy angle fill does not. It breaks between UV islands. Any hints?
Hi! This is looking okay, some quick feedback since I'm almost headed home: Firstly, as you're new to this; I would like to advise you that you're likely biting off WAY too much. This is a scene that any professional company would put a large team on. As an environment artist, it is not merely your job to build an…
Thanks for the head's up, hopefully it doesn't come to that I prefer Z Brush as I use it in my pipeline. I heard that at times at zbrushcentral people are selling their licenses at reduce or cheaper cost, I was just wondering if there was something similar being done on Polycount.
Hey man congrats. Not to be a downer but I've recently heard some pretty bad things about working at Midway Chicago. Specificaly the quality of life for employees. I know you've got a kid, so I imagine that's important to you. Just a heads up.