well, swizzleing the channels can lead to optimisations in draw and memory depending on the engine, not sure if object works with self shadowing and other fancy normal based effects . companies are alway wary of change as usually engines are over more than one project and to change all the normal maps in the middle just to…
http://www.gameinformer.com/games/god_of_war_ascension/b/ps3/archive/2012/04/30/sony-unveils-god-of-war-ascensions-multiplayer.aspx Hmm, interesting. I'm not sure if I'm onboard with that. I'm all for a multiplayer that will work, but I would hate for the single player campaign to be compromised because marketing convinces…
We need to celebrate! Does anyone know any good prostitutes?! I hear polycount is place to ask:D On serious note though, Askhat, I absolutely love you as an artist and wish you all the best. I also hope for great opportunities for you after you wrap up your B.A. :) Happy B-Day!
I wouldn't worry about the ceiling as it stays out of view. I get what you mean about keeping the big pipe the same style as the bricks, but I think atm it looks like it's the same material as the bricks, which is what's off putting. Can't help much with lighting, still getting to grips with that sort of stuff :B
Can I get a window please? It also helps us artists know if there are any serious weather patterns developing so we can: a) save more often b) shut-down our pc's c) go home before the road is all snowed in d) die first from glass shrapnel in case of nuclear bomb
Like the others have said her shoulders are to wide, and way to man like. Also her breast weight isn't right, unless you are looking at someone with breast implants. You get weight that pushes down on top of the breast and they widen out at the bottom. Look of reference of b or c cup sized women and pay close attention.
A. View your models with normal map applied, looking at your normal map in photoshop will not tell you anything. View it in your target engine as well. B. Apply smoothing groups to each uv island, this will likely help. Textools has a feature to do this automatically. More on that topic here:…
I just really didn't care for it. I didn't think it was terrible...just Casino Royale was better IMO. I felt like they tried to make it confusing just for the sake of it. I did like some of the less action sequences and more espionage sequences, hopefully there will be more in the next one. I mean he is a spy, not Rambo…
Someone snipe me for this, but I'm not buying the silhouette. it's the rear legs. I'd prefer them proportionally hella larger, but if you can, I'd run an A| B test to see if what you have now still looks better than if the rear legs were hella larger. Bigger rear legs would accentuate the hoppy frog idea to me.
If your diffuse is vertex color (polypaint), you can bake it onto the low poly. If it's a "diffuse" (texture on a hi poly with UVs) then work your mesh in ZBrush to generate a polypaint from it (Tool / Subtool / Project / ProjectAll). Bake diffuse (vertex color) in Knald : - Go to the Baker's tab (Ctrl+B) - Bake Targets -…