Update time. I spent most of the evening sculpting in Brush of the Z! Of course, having not touched ZBrush in about 4 months, I've already forgotten a whole bunch, but I seem to be getting there. Still having to finish the head, I'll probably spend tomorrow doing that and making tweaks to the mesh. I had to already adjust…
Really dramatic and cool skies man! I kinda liked how the whole scene had a fluffy and sunny feel to it before though. Kinda innocent in a way :P I started reading the stuff from z spline. Really cool stuff on there! But do you know if he's released his GViz to the public or if it's still in the making? I guess you where…
Makkon, sure but bit later)) Shortly glaciers are zbrush sculpting, mostly with mallet brush and square alpha for high polish> decimation > shader to specify local Z (Y) axis for snow and ice masking. Emissive to fake SSS, and vertex alpha to fake SSS depth + Image based lighting in shader + clearcoat highlights. Terrain -…
I dont really do any hi res, as for Z brush I would like to learn to use it. Some people spend a lot of time on the hi res run, then run out of time and the diff looks bad. I would rather use my time uv ing it well to get good res, as with the Darksiders cars I re did. I got double the res, and more time to get the Diff…
I took a look at the trailer of The Cave, and I noticed this: The three blocks are very similar, but not exactly the same. It looks as though they placed a lot of modular blocks in place, with a slight offset along the depth/z-axis, and then sliced the blocks at a certain distance. Whether this slicing is done through…
I'm not using 3D scan data because this is my student project and I don't have access to that kind of equipment. I used some data from online as a reference but it's all sculpted from z-spheres. I chose this project so that I could learn more about anatomy and sculpting. I'm not trying to make this the next Zygote Body,…
xNormal expects the up axis to be Y for meshes and object space maps, but Max uses Z for up. That can lead to problems if you've baked the OS map in Max (the blue and green channels are essentially switched around). You can try exporting the mesh after you've rotated 90 degrees on X, see if that helps? Handplane might be…
I'm not really sure what a DBZ crater looks like, do you have a image, I google "Dragon Ball Z crater" and get pretty wide range of generic looking Anime craters. There are a few fracture scripts floating around, is that what you're after? http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi…
I've been using 2013. But frankly axis conversion issue, is on every file expect dae, where you can set, up axis explicitly. I used modo with Z-up axis (as it is in unreal), which get's converted to Y-up axis while importing. I honestly never thought that adding single check box to set explicit up axis on export might be…