So here are some progress with cloth, still need work : I have a problem with the shoes, i want some part to be flat, and i often end up with wavy shapes (in other area too): Do you guys have anything that could help me doing those ? I keep trying with planar, polish, dynamic trim but not much success.... do i need to use…
Depending on what your set up is there are a lot of options. I'm I upgraded Elite Knight Armor with a boar's helmet, but I'm also rocking 40 Endurance so I don't really feel the roll penalty. If you're playing a lighter, more dexterous character you might want to look into upgrading the gold-trimmed armor from the…
Changes: - Blocked in two ships, slapped on a random texture to it - Baked out ceiling light and one other wall divider/trim I think the next main things I want to tackle is to fully texture something in order to set the quality and style for the rest of the modular parts. I also want to revisit the flooring and redesign…
Newest project, a game environment in Unreal engine. I didn't manage to get everything I wanted to get done finished for this, so this is highly modified from my initial plan. Based of a concept from Beautiful Scenes From a Fantasy World, and also by Bioshock Infinite and Howl's Moving Castle, the idea is a house floating…
1. Blending the materials using vertex color or other parameters is faster in terms of iteration compared to baking unique textures. 2. You have to reuse as much materials and textures as you can in open-world games. Otherwise, you'll hit your performance budget a lot quicker. The workflow above allows the artists to use…
It's been about a year since I made this now, I wanted to take a stab at making it into a more classic looking Dodge with some extra trims and so forth. Not looking to spent too long on redoing it - but here's the new highpoly. Should have the LP ready by tomorrow. I've learnt a lot about managing texture resolution in the…
Ahoy I'd recommend you put the focus on your work, as your portrait stuff is really strong, and really trim down the rest of the site. Keep it simple with your links at the top, as you have now, fewer images in layout (personally I'd go with no images) and make the images of you work a lot larger. Consider using something…
Hey, great start! I'd suggest adding a few more elements that make it clear that this is a courier, since a lot of the details are gonna disappear at game res (the golden trim on the skirt/all the items on the plate). Aside from the face, everything seems very real-world-y to me, I think you can push it more into the…
Thanks, guys! Jessica: Probably not; I just figured it'd take up too much room. I've added some detail to the inside of his collar, and then some trim to the coat: There really doesn't seem to be anything else to add, unless someone has suggestions? Also: [ame="https://www.youtube.com/watch?v=Gjyh5JFrS6g"]Guy the Sword…
I think Thiago Flake's series might go over it here, and It's work reading on 80.lv for peoples creation process, and general advice would be things such as props / hero items maybe uniquely textured and walls etc done using trim sheets / tiling textures Also this might be worth looking into as…