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Sketchbook: Ryan Sweeney (rocketvanalpha)

rocketvanalpha
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rocketvanalpha polycounter lvl 3
Working on a bust assignment for my Game Art class. Based off of a concept by Carlos Cruz (https://www.artstation.com/artwork/58ozz) and a piece of artwork by Akin Yucin (https://www.deviantart.com/akinyalcin/art/uruk-hai-680004629).

Created and rendered out in ZBrush. I kind of want to make a base for it, but also tempted to add hair and armor bits to it and poly paint it....

Any thoughts, critiques, or criticisms you have, I would like to get some thoughts, so share them with me please. Thanks.

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  • rocketvanalpha
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    rocketvanalpha polycounter lvl 3
    The next project, a game ready prop. I used the Maya - ZBrush - Substance - Marmoset/IRay pipeline, with the base mesh as a low poly and the high poly sculpt baked onto it. Admittedly, I should have used cylinders with more subdivisions for the two parts with the symbols on them. I intend to go back and rework the base model.

    The original concept is from a Korean artist named Hyung-gun. This is a link to the page where the sword concept came from.

    https://m.blog.naver.com/skinnyboy/220541085166
  • rocketvanalpha
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    rocketvanalpha polycounter lvl 3
    Lighting and rendering assignment. We were asked to light a pre-made interior scene, but we could add in our own models. My models in the scene: Gamecube and controllers, bowls, bottles, glasses.
  • rocketvanalpha
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    rocketvanalpha polycounter lvl 3
    Newest project, a game environment in Unreal engine. I didn't manage to get everything I wanted to get done finished for this, so this is highly modified from my initial plan. Based of a concept from Beautiful Scenes From a Fantasy World, and also by Bioshock Infinite and Howl's Moving Castle, the idea is a house floating above the clouds. I struggle with getting everything into Unreal and the concept of trim sheets.
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    rocketvanalpha polycounter lvl 3
    WIP Deset Oasis
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