Ask yourself: does the allotted geometry you gave to that part of the mesh make the asset look faceted, and/or have bake errors (like above)? Then add more geometry. The only time when the amount of geometry is a problem is when it doesn't affect silhouette and is just sitting there. Or, more importantly, is an issue in…
@CrazyFool - Thanks man, yeah I should probably have used more references, but live and learn. I'm done with this one guys, see you on the other side. For anyone wondering, cghub's a pretty good place to host images, still using dropcanvas for the gifs cause of their size and all. PS: I know I could have used 1024x1024…
Thanks everyone, very encouraging :) Ive tweaked her proportions and belly :P and extended her legs, i think the head size makes more sense now with longer limbs. Those blobby bits of fabric are just to get a sense of how everything will fit together. Created the kneepads, added some concept sculpting for her…
yeah I'm using dunked for my folio and actually thinking about moving over to the paid side, but first I want to be able to specify what the right click save image gets called.....dunked just give it a random tribute, whereas I like to have the www address in the image name for everything on the site... besides that I have…
Heres my newest refined basemesh, works pretty well but I think im having trouble sculpting muscles, not so much the form. Individually sculpting and defining muscles is difficult for me, once it looks good in front view I turn it to the side and find out the pectorals will come out very very far. Im not sure if my matcap…
ok cool, just wanted to make sure there wasnt any program better suited for this. On a side note, i am getting some quality loss when doing this transfer (as expected since it is a projection) but i was wondering if there are any settings i could look at to ensure a crisper transfer. Rite now i'm using a Gaussian filter…
So just to be perfectly clear, you're saying that this guy http://tysonmurphyart.blogspot.com/ "OBVIOUSLY has no concept about the hold back he is suffering"? By the way, Ezra, I agree with what was said above. That live traffic feed thing is neat, but it seems like clutter, particularly due to it contrasting so highly…
Wow, great start so far. There are a few small things that jumped out at me. The stones on the street are pretty large. It looks like there may be a few scale issues on the first building on the right, ie. the size of the barrel and the stairs compared to the doorway. The barrel looks like it is close to 2/3 the height of…
I'm pretty sure your problem lies with your uvs. Your uv's should be 6 separate islands (and 6 separate smoothing groups) baked with a cage (I'm not a maya user... so i dont know the baking process or smoothing group equivalent). You might have to bake 2 maps with different sized cages to properly get the outbump on the…
Good point, I definitely need to learn some of the terms. Thanks, that is exactly what I'm looking for. You wouldn't know where I can find some frontal and side pictures would you? Thanks, I did run into that site on multiple occasions, but what I'm working on is for personal learning and I doubt I want to go with a paid…