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Normal map edges

polycounter lvl 9
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JoshWilkinson polycounter lvl 9
I'm using Maya's transfer maps tool and it's giving me some strange results on the border edges. Included is the normal map.

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pTBmX.jpg

Hi poly cube in front, lo poly in back. Obviously, along the cube's border edges are some wild and hideous results. The normal map illustrates the wonky results, I just don't know how to smooth that out to look more like the hi-poly version. And I recognize that it's all pretty lo res, I'm just trying to nail down this concept right now.

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