I'm using Maya's transfer maps tool and it's giving me some strange results on the border edges. Included is the normal map.
Hi poly cube in front, lo poly in back. Obviously, along the cube's border edges are some wild and hideous results. The normal map illustrates the wonky results, I just don't know how to smooth that out to look more like the hi-poly version. And I recognize that it's all pretty lo res, I'm just trying to nail down this concept right now.
Replies
Thanks man. I gave that thread a look and it seems to have a lot of solid info but I'm new to this, meaning I don't have the vocab down completely, so a good deal of it was over my head. Is it basically saying that 90degree angles are no good and for this application, I need to start bending the shapes a bit?
You might have to bake 2 maps with different sized cages to properly get the outbump on the sides, while still able to get nice edges, then put them together and renomralize in Photoshop.
Here's a thread explaining the issue:
http://www.polycount.com/forum/showthread.php?t=73593&