Ok i'm trying to get a nice clean render, but for the model like inststs on being "dark" when a normal map is applied :S... Any help on that too would be great lol :S
Here's a bit more info: http://www.halflife2.net/forums/showthread.php?s=&threadid=109544 http://www.halflife2.net/forums/showthread.php?s=&threadid=109598 oh yeah, this looks SWEET!
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
I´m not saying it´s good. As I said it´s very old and I forgot about it but yours reminded me of it : ) And this was before PBR and all the fancy stuff : D
EDIT: :S Thought the first post wasn't gunna go through <_____< Mine still hasn't shown up :S Perhaps thy moderators delete the first post they moderate?
Hello. I'm learning to make game props and would be glad to hear some critique or tips. Made in blender and substance painter, renders made in marmoset. https://sketchfab.com/3d-models/vss-vintorez-sniper-rifle-ee4abc636de448d2a1e9d61dc6cb02a0 s s