Haha, thanks guys!! Drew, you beat me to the punch. I am the newest 3d Artist on the world team for Lego Universe. The only AAA title in Colorado, not bad for the first job me thinks! I am super excited and have been celebrating. I moved to Colorado to get a job with Netdevil, and it finally happened. I am living with two…
Hi Enodmi, I'm a big fan of yours and I like your works, I find them fresh and inspiring. I'm sorry to reiterate that Lightbox-style presentation is as annoying as hell. I (but could have been an employer) have tried to save your sword for inspiration but simply couldn't. To take a screenshoot is too much. On the same…
Alright, time for a little report on what I've done so far. I hope you guys like the direction I chose for the Chronokeeper. Also, since this is my first submission to any Polycount contest, or Polycount in general, I would love to hear any advice/ suggestions you might have. So here we go. Body- So overall I wanted to…
Well, we can't really help you then. I suspect no one can unless it is one-on-one in-person instruction. The best way to get good results from an online community like Polycount is to show your current artwork. Keep working on your art, keep posting your work, and keep seeking critique on it. Rinse and repeat. It takes…
As some personal advice, loving games and playing a lot of video games isn't a good excuse to get into games. Almost everyone grew up playing games, and a lot of people play video games. However working on games is a lot different. Not to say loving games and playing them is bad at all, I just went to school with a lot of…
So you congratulate someone who verbally harasses another person? Why would you support such toxic position? I don't attack people on Polycount. I may disagree, but I don't ever say stuff like this: "“get to absolute fuck and then to fuck right off when you get there”" Toxic behavior should not exist. People in power…
I followed this thread since the rage started a few weeks ago, was kinda pathetic that you quit but thats your choice... I'm a games design student myself, I worked extremely hard to get where I am now, with a predicted 1:1 bsc degree, and probably learnt more from the polycount community then the two years I've studied…
[ QUOTE ] OMG another frenchie!!! here's a tut I found about smoothing groups creation in max, in case you're interested http://www.ghouseproductions.com/tut_headC.html model looks cool ingame btw [/ QUOTE ] Not really - I come from Czech republique ( Prague ) , but the last 4 years I'm living in France ( Toulouse - cool…
Figure 2 is the method I have been using for a number of years, I've found more and more problems with weighting as I approach the more anatomically correct modelling layout of edgeflow. I have a clavicle joint that kicks in when my rigging reaches the point where polys would usually collapse and this takes very good care…
Thanks a lot for the tutorial, I'm almost there now. Everything went smoothly until I pressed the Compile button. The error GUIStudioMDL gave me is: I removed the "read only" check on the sourceSDK folder, but it's still not working. I think it might be the weird switch between back slashes and forward slashing in the…