[ QUOTE ] Skin is a unique case more because we pay extra attention to it, so we adjust the specular color to bluish/greenish so the highlight doesn't look yellowish, as explained above. [/ QUOTE ] It's another deal completely why people use a color spec map for skin. If you want one color of blue spec just use a B/W spec…
it loads diablo model, looks cool, but when I'm trying to load one of my models, exported from max, I'm getting this <font class="small">Code:</font><hr /><pre>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************…
I've been using Quixel for about 2 years so far, also introduced it at work. I must say I never used its 3d viewer because it was often buggy for me (as well as at work) and roughness looked a lot different to Marmoset and Unity. Still it is a fast way to get the base textures and then finish them up using Photoshop, thus…
this is great in my opinion. just a few comments the dripping rust on the middle of the pump seems a tad big play with scale on that part of the texture.also the peeled off rust on the red paint is a bit too much just my opinion. what i mean is think of the surface of this object and how it would naturally wear. for…
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…
Just an update this problem was fixed, both the path and the profile splines must be created in the same view (top) and reset xform must be collapsed on them to make sure it functions correctly.
Check out the "Making me hard" and "understanding normals" thread in the tech talk section. They have oodles of info on baking, smoothing, uv's all that stuff. The basic rule of thumb is If there is a break in smoothing, you MUST split the uv's. Smoothing split, you MUST Split UV's. Say that a couple times a day for a few…
Hi Polycounters, I need your help today. :) I'm not very sure about finding the best solution to model a simple terrain with some integrated roads in Cinema4D. In particular, roads must not be polygon strip overlays, but part of the terrain geometry itself. Target device is iPhone3GS/4, so I can't put too much detail in…
WayForward is looking for a talented and motivated artist to the fill the position of Assistant Art Director. The candidate must be highly responsible and must be able to coordinate and communicate effectively across all art disciplines. A solid understanding of all art disciplines is a must and direct experience in most…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…