I know a lot of guys here use Zbrush in their dota 2 workflow, so I wanted to share the link to the zbrush summit which is taking place right now, ending Sunday night. There's live panels by amazing concept artists, modelers, sculptors and Pixologic showing off the upcoming version and changes.…
Yah override is on for when im in UVW. I started a new scene and imported the geometry reset max and its working fine now. No clue.Max 2012 can't come soon enough :(
Hi, I was hoping to make a Bloodmoon Syndra or Ahri skin but i'm not completely sure which on i'm going to pick to be honest. I'll keep ya guys posted :)
Update Here is my redesign of Bard champion, the Necro_Bard. I inspired my design on viking mythology like a warrior that came from Valhalla blowing the horn of victory.
are you smoothing the uvs in render or something? Also is that viewport texture display for arnold shaders new to 2018, or can you do that in 2017 too?
For some reason the "Reload" button in my material editor isn't finding the new images. I'm making changes in photoshop, saving them out, and Max doesn't see the change until I relaunch. Is there a way to fix this? Having to reload every 20 minutes is REALLY obnoxious.
In Shader FX in 3ds Max, what is the "UI Group" number used for? I know "UI Order" is for arranging the display order in the Material Editor, but does UI Group offer more control? There's doesn't seem to be anything in the Help file nor anywhere on the web about this control.