@Marchwarden: Thanks for the great and thorough crit! You brought up a lot of good points. On this pass I've addressed most of your notes. I'd like for the house to be weathered, but not too much. I'm aiming for it to look kind of cozy and whimsical, rather than totally desaturated and gloomy. @Aimbiz: I'll consider…
Thanks a lot for your comments, guys! sltrOlsson, thanks, mate! Yeah I've considered a computer but for now decided to go with the blueprint table. I thought that it would help keep things more "garage" then "laboratory".) I also thought it would create a funny contrast between the tools and what's been achieved with them.…
cool cocept man. Looking at this though the construction of how you are doing your texturing is not really feasible for a game environment. your texel density is all over the map. the pillar takes up more texture space than the entire floor. also its larger than the walls too. if it were to be in a game it would appear so…
shit i just had something typed up and went and closed the browser.. i don't feel like doing it all over again so I'll keep it short.. don't mind if i sound snappy. THE SITE your image is 1024 x 768 but in reality you only have something like 960 x 600 inside the browser window. you can get taller but the most important…
Good stuff! Good stuff! Very constructive you guys! This is exactly why I'm here. IMO, as a digital artist, 3d or not, it's important to show your traditional art background, if you have any. After all, computer is just another medium to express your art. But I totally agree with you guys that some my sketches are too…
Not to hit a sorespot but I don't think that revolution can only happen because of the final push of starvation, I think you must be misreading her. Unlike her or Verm, I've not been to college but I do read a bit now and then and insurrections / revolutions are based purely on people having been pushed too far or been…
//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…
I let Dizzy collect dust for a little while, but Mr Skullface's finish forced me to dust-bust and finished her off. Sorry for the late reply folks :poly122:, I never imagined I'd take such a long break! sheckee: thanks a bunch! Pancakes: haha thanks a ton, but there are a lot of much more worthy sensei's on these boards…
Unvanquished Development is the team behind Unvanquished, a free, open-source first-person strategy shooter featuring two distinct teams: technologically advanced humans against monstrous organic aliens. Our game has been in development for two years now, with a stable project making monthly alpha releases, each of which…
Hello. I wish to present you my second game art project in my first thread on Polycount so... welcome. :) A Slag is my second monster inspired of ROSE Online Game and not last one which I will do. Some of rules and restrictions I took from Dominance War challenge. Because one of rules is obligatory pedestal in scene, so I…