An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
Hm it's a good site and there's some very nice content but there isn't much either. The warehouse is a good example of environment artist but lighting lets it down and makes it average. The car is really awesome though. Basically my main crits are: Lack of content, need more environments than just single props like the…
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
I'm very curious about best UV practises. I wish there was a thread here for general UV tips like the giant topology thread and normal baking thread. Often I wonder if I'm unwrapping things inefficiently when I end up splitting things to minimize stretching but raising the vertex count in-engine. It seems like a balance…
Look at the difference between the final and the first image in the tutorial image I posted last page, the difference is clear. One looks baked from a high quality sculpt, the other looks flat and boring, and the differences are notable on the shader too, yes. You do not even have to renormalize unless you want to be…
I see Dark Souls used a lot as an example of a game that can tell a good story with little to no use of cutscenes, but it's important to realize that not every game tries to tell the same type of story as Dark Souls. In many good JRPGs, you can basically write a 6 page paper solely about the main character of the game. Can…
I finally have the time to start a WIP thread for my contribution to this contest. First an introduction. Even though my forum handle is "animagical", I'm actually know as "animagic" over at the RL forum. My specialty is making animated films using iClone, which I have been doing for several years. I am not a modeler, so I…
Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
I listed some examples that show that someone at Autodesk is working on Viewport 2.0. Its seems like there simply are not enough man hours devoted to it. As a new viewport renderer (VP2.0) they have the opportunity to re-write the transparency sorting features, for example take a look at the drop-down box in VP2.0 listing…
on a side note... Coming from traditional media years before I considered painting would really be possible on computers it at first took me a long time to wrap my head around using sliders or simply droplet selecting hue value and sat. And what was a correct blend between two colors is different when considering the…