Hey, just pointing out his hypocrisy. I'm sure he isn't actually afraid of admitting he's religious and he's got a bunch of laws protecting his rights. I don't believe in God but I would never push to have it outlawed. If Mormanism was outlawed in the US I would stand up and shout just as loud about how fucked up that is.…
Peace and Love to his family and friends. Paul was such an inspiration for me. Far and away one of my favourite 3d artists. His twitter account has been closed so I suspect his family might be wanting to take down some of his social media presence. With respect of that in mind I'd like to link to some of his work here:…
Thanks Visceral, I'm still trying to settle for a final polycount on it. Right now it's at 10885 tris (excluding the highpoly pieces). The armor is at about 800 The tower is at about 1200, including the gun The body is roughly at about 1000 Each Track is at about 3300, so totaling ~6600. Now this seems to be the biggest…
It looks like you already have the foundational skills, you just need practice to get your work closer to the industry standard. While you may be able to find that time to practice while going to school, you'll also end up doing a bunch of not-exactly-related BS, and you'll go from being paid comfortably to paying out the…
I'm confused, you mentioned you have your own website. Is it a free site with no ftp options??? To load up things to my site I just use the free extension for firefox called fireftp and it does a good job. to have the gif show up just use the right html tag <image src = mycoolgif.gif> coolgif</image> There was nothing…
Day 27: High Polys Created What's next! * Create Low-Poly -- Figure out texel density and polycount * Bake Normals + Additional Maps * Texture * Render + Setup Oh yes, my polycount for the high polys is 8,450,880. The Max file for just the high meshes is 2,514MB. I wish it didn't have to be so high. I think Inset SG from…
Hello! Welcome to Polycount! And you've taken a great step in looking for improvement here at polycount! I have found this place to be a great resource! I noticed right off the bat (because the picture is large enough) that you have texture seams! You should try to blend one side of the texture image with the other side,…
Sub-division means dividing each quad face into 4; which quadruples your polycount.(triangles and n-gons will also be multiplied by 4) Your mesh still remains as a polygonal cage below the sub-div result and only becomes true geometry is you collapse the mesh back to a polygonal mesh. Baking a map - in this case a normal…
thanks. something else to note is that this has certain limitations. the driving concept behind it is that a solid level of detail is achievable, but only through subdividing enough that the tesselation doesn't even matter. that being said, you do need a decent computer to do this method to your final level of detail. if…
hey @BIGTIMEMASTER I was in bed this morning and I was thinking I had sort of let the 'geometry myth' get in the way of a good model, by that I meant I realised I was too scared of using a few extra triangles to make up the sign body, as during my earlier years of 3d design I was brain washed by out of date youtube…