OK here's a Youtube short as a test: versus a traditional Youtube vid: Yeah, just as I thought, the forum software is not "aware" of short-formatted URLs.
Sure, that's a valid way to do it. Are you aware of material instances and how they work? If not, google up on that - its pretty critical to working efficiently in Unreal. The only reason to avoid multiple materials on an object is the increase in drawcalls, but drawcalls aren't the bottleneck they used to be.
Hi, thanks for taking the time. We have an ongoing project that recently went through some changes. Our game engine was overhauled and areas for development split into mini-teams. We are seeking one or two individuals knowledgeable with C# and unity to join our MODs team to help implement various game mechanics. The…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…