So, I've made a hollow sphere in 3DS Max and cannot get a good bake on the inside portion of the mesh. Here is the UV layout: Here is the resulting normal map from xNormal: I've made sure there are no overlapping/inverted polygons on the UV shells at all, and I still have no idea how to fix the artifacting issue.
isn't this kinda the biggest problem with skyrim? OMG DRAGONS! NOOOOOOO!!!!! Dragons... the creatures that are supposed to be raising entire villages to the ground, that eat HERDS of horse/sheep/cow/people for their main meals of the day, the creatures that are considdered the apex predators of apex predators, they…
It's more to do with studio size and regulation. once you get past a certain size you legally need HR and once you have HR you have rules about how you speak to people and they're enforced by people who are payed to not have a sense of humour
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…
If its a circular shape use cylindrical mapping and use unfold in unwrap, adjust your UVs and then both sides (cut) will align without this issue you are having. Search Poly Wiki for more know how on how to unwrap properly. Also note SEAMS (cuts) are unavoidable and there are tricks at play to make the effect less…
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)
Not sure how to word this, but how is the eat3d guide you suggested not modelling flat? Do the grips on the tread only get placed in a circualar patern around the cilinder, rather than stretched/bending their respective verts about an axis?
To add back somewhat while slowly working on this over time: https://noclip.website/ is an amazing resource to break down how classic titles - mostly Nintendo - created their worlds, including skies. Pretty calming to see that - say - the clouds in KH2's Agrabah are just a very verrry simple scrolling texture while the…
Exactly how integral is networking to the job acquisition process? Is it more valuable than actual skill itself? I was at a networking event not to long ago and a couple of professionals were having a heated debate on the matter; one argued that there are too many applications that lost daily and that one has an easier…