Hey Dan, I did not read the whole thread, so if anything has been already posted please disregard it. Have you thought about changing your approach and creating a smaller, tileable staircase instead? Just as in the picture you posted before, except instead of creating 3 pieces you could easily achieve the same effect by…
I was planning on modeling a ufc/boxing gym. I was wondering if I model the whole gym in Max or for example, model ring and bring it to udk, model the bags and bring to udk, etc....
I love how you also bring the asset into UDK and show the material used. SO many tuts just show modeling and texturing but never bring that specific asset/maps into an engine
Awesome dude, the lighting totally helps bring down some of the color similarities and bring the scene together. What was the specular color of the boilers, I really like it.
Hi there! I’m Mario like Super Mario. I’m passionate about 3D art and am an Environment artist and Lead Instructor at M3DS Academy, where we help aspiring artists learn everything they need to know to start working as 3D Artists. It’s great to meet you! Out of curiosity, have you learned 3D before? Or are you just starting…
Neox thanks for short answer . I hoped red shift could bring something at least. like rendering ortho + AOVs of a material plane with scattered small geometry i.e. nano and fiber meshes? Keyshot was absolutely unusable for that and slow as hell .
Hey everyone, I'm new here but I love these forums and can't wait to meet people and get active :) I'm currently a sophomore in art school and was hoping to get critiques and feedback on my stuff. Right now I'm working on a ZBrush/Maya character model based on a fantasy-world messenger/secret assassin character I made up…
Hey! So far the overall texturing looks good! However, whats missing is a bit of PBR material definition. Even though Overwatch is a stylized game they do still use quite some different materials to break up their assets. Using the junkrat weapon as an example you can see the weapon features different material types. I'd…
i was planning on using that world editor program (i think that's what it's called). Export it as a height map, bring it into there, then figure out how to use it to procedurally add some detail, then eventually bring it into udk.