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Fantasy Assassin WIP

Hey everyone, I'm new here but I love these forums and can't wait to meet people and get active :) I'm currently a sophomore in art school and was hoping to get critiques and feedback on my stuff.

Right now I'm working on a ZBrush/Maya character model based on a fantasy-world messenger/secret assassin character I made up awhile ago. The base anatomy is pretty much done except for the face, hair, and some details, and the clothes are just about done except for ridges and detailing as well.

It's my first time using ZBrush and I've been having trouble adding ridges and detail on the boots and vambraces because they're so low-poly, but when I divide them to a higher poly the edges all separate from one another. Using the masking pen for ridges hasn't worked on them either since it selects entire polygon faces, and the faces are too large 8\ I was wondering if anyone had any suggestions?

Any crits or suggestions you have would be awesome!

Character Turn-around:
mwarner_CharPrePro.jpg

WIP Model:
Anatomy-ClothesWIP2.jpg

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