Hey there, So I'm really unable to get to the point quickly but I'll try to be as brief as possible (really nervous about my first topic, presenting how little I can do after many years trying to be good in 3D so bear with me, please ?)So my aim, as of right now, is to create an "average" male base mesh that wil allow me…
Madness isnt it, he has stated a few times that this latency is his new bug bear. From what he has said getting the driverboards to have 250hz update rates shouldnt be an issue however the difficulty will come when whoever builds panels for these HMD's can meet a desired 120hz refresh, there has been a lot of talk that…
Hey guys I have been having this issue for a while on Windows 10 but I never really managed to solve it with the previously mentioned solutions. Today I finally found a workaround that actually works for me on Windows 10 x64: after reading this article on howtogeek.com I installed a small application called TurboTop (that…
id definitely say its all of the maps. i wouldnt really think of it though as needing to edit your diffuse,spec and gloss.. just think of it as you need to edit the material. like i said, the values are irrelevant really.. its about the application. the chipped paint clearly looks like it was done with random brush…
Nick says basically the same thing, but in more detail. http://www.max-realms.com/modules/tutorials/guide_to_hdri_lighting.php Some related info from HDR Shop... [ QUOTE ] ...mirrored spheres are never 100% specular, and you should compute and adjust for the percent reflectivity of any sphere used for measuring incident…
these are for the game "the three investigators - the gold of the incas" i redid the original characterheads, those also were out of the rocketbox package, i had to make some resemblence to the actors of the movie without fighting the law as, the rights for this brand are kinda strangly share here in germany... the bodies…
The model itself looks pretty good, but your material definition feels very weak. There's not much separating your plastics, metals, and glass from each other. I would try reducing the cloudiness in your textures and try to localize your wear and tear more. Right now your edge wear feels too uniform across the entire…
I take to 3d with this mindset. I do it for fun, all my life I wanted a way to realize my visualizations, and when I found 3d, I found my medium for doing so. I get much more satisfaction from learning something new than I do from beating a game or playing a game. I'm not saying that working in 3d is always more fun than…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
http://td-u.com/ For a limited time only, get $100 off any tdu course starting in January or February!!! Discount Code :: Happy2015 PhotoReal Lighting with Vadim Turchin (Subtle VFX) January 6 - March 2, 2015 http://td-u.com/photoreal-lighting/ Lighting for Animation with Jon Schroth (Blue Sky Studios) January 13 March…