Greetings! My name is Alain Berset and I am a freelance character/Creature artist from Switzerland working remotely.I am specialized in game ready characters. Here is my Portfolio:http://www.alainberset.com My Fields of competences:-Character/Creature Design-Character/Creature Sculpting-Retopology-Character…
We are looking for a 3D stylized character artist to create low-poly characters for one of our mobile game projects built in Unity. This is a freelance job, but it could potentially lead to ongoing work. Attached are some screenshots of the style we are aiming for. Experience Required: * Unity * Character rigging (not…
Final post is up on Artstation, I'll definitely make another post to present the props and a few breakdowns at some point. Not much traction here haha, but I'll still post the link and a couple images: https://www.artstation.com/artwork/3E1q32
Could somebody share an experience please. For example I have Photo+depth pair from Reality Capture and want Sampler to get rid of small shadows ,make the height from photogrammetry less blurry and get rid of typical photogrammetry artifacts. Sampler turns unresponsive then makes something crap looking not even close to…
Hello, I am looking for a 3D animator specialized with female animations, looking for someone to create a feminine walk cycle. Please email me your reel portfolio whether it be a website, artstation, youtube, etc. @ eflora.co@outlook.com Thank you,
Hey! iMy name is Arian and if you are still seeking for character concept artist I'm open to work and here's my portfolio: https://www.artstation.com/arianz I'm a character designer and illustrator with a master's degree in illustration also Experienced in 2D character concept and prop design, illustration, with a keen…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…