Hey, guys! this week I unwrapped the UV of my table and textured it with substance painter/designer! I also decide to make the ornamental design with golden metal instead of wood. It's my first time tried to unwrap UV with Houdini and it wasn't easy. less texel density for the lower part. "UVquick shade", "flatten",…
Haven't posted in a while now, busy with school project as well. but here is an update of what I have been working on until now. After the blockout I imported everything into Unreal and started with some basic lighting, I don't really have too much experience with this so its just testing some stuff and tweaking…
Hey mate, this seems like a good project to study some baking. I am not sure if you are focused in the baking only or if you are also focused in making the gun as close to the reference as possible, so in that matter I would only point out these two things: Also, I am not sure if you baked the noise in the handle from the…
A PROCESS IN SUBSTANCE PAINTER WORTH SHARING So as this is my first proper Substanced project where nearly everything has touched Substance at some point, I've learnt a lot but I'd like to share this particular process with you that I've picked up. 1. Start with your mid/light base colour 2. Work your darks into it.…
So texturing this took forever, there is lots more I could do to it but its already taken long enough. I'm happy with what I have learned in the process of texturing it, and for being my first hand-painted style texture has exceded my expectations! Substance painter mac would not open the project file about 1/4 into it, so…
Ok, so if i bake the detail from a HP but then want to use substance stuff on it...or do the additional bakes substance painter needs take care of that (like curvature and so on). Because that's the purpose (not these shapes but similiar). Having a tube kind of shape but wanting to bake beveled edges and then throw mats on…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
For one thing, I wouldn't put 3 thumbnails and 7-8 blank ones as that is just further illustrating the lack of work. Just make it so your site has 3 thumbnails, if that is all you have, and leave it at that. Since you do have only photosource texturing shown, maybe spend a bit of time and work on some more stylized painted…
I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…
Hi, I'm having big troubles with what seems to be pretty simple. I want to create tiled stone walls with one of them broken. To do this, I modelized the stone wall using Blender 2.79 as you can see here. Then, I created a plane and baked this using substance designer. After further tweaks, I managed to achieve this…