Okay so I did another test, new scene, first set the Maya working units to Meters. Created a new plane. Set scale to 2, so 2 units = 2 meters. Selected it, exported material from bridge and it loaded in Maya and displacement was NOT messed up anymore. It still looked a bit too strong but then I saw the replies of the…
I'm guessing it may be capable of 720p (progressive), which kind of straddles the line of high definition. I could be wrong though. Edit: It only supports 480p. This really isn't high def, regardless of how some people try to spin it. 720 by 480p is not exactly high resolution, even if the images are progressive. It's been…
marvel exec#1: Lets try to piss off and drive away people from the CoH francise. marvel exec#2: Good idea, how do we do that? marvel exec#1: We fustrate the CoH players with little imagination. We need to drive them insane by forcing them to skirt the line of pretending to be thier favorite heros and being a close rip off.…
more update on ronaldo... hope you like and suggest something to improve.. Main Ref -> and update 2+2+2 hours of work on it, expecting around 25 hours total for highpoly head, lets see. Thanks for watching. Cheers!
Command & Conquer Generals 2... with frostbite 2, and being developed by bioware... Sounds like a beastly combination. Wasn't a huge fan of generals, but generals 2 has got me psyched. Hope it does well. I cant wait.
I suspect it's 2 point polys. Under that statistics tab, drop down Polygons, By Vertex, then hit the little + beside 2. That'll select all polygons with 2 vertices. You should be able to delete them as per normal.
Cool idea! I like head 1 and 2... I think head 1 is more alien, and 2 is more human (and has more expression due to the 2 forward facing eyes). Sculpt is looking good so far!