No room to collect records and CD`s. I buy CD`s but rip them and eventually they go in the closet in case I have to rip them again. Not much of a music person anyways.
Ok i'm trying to get a nice clean render, but for the model like inststs on being "dark" when a normal map is applied :S... Any help on that too would be great lol :S
Here's a bit more info: http://www.halflife2.net/forums/showthread.php?s=&threadid=109544 http://www.halflife2.net/forums/showthread.php?s=&threadid=109598 oh yeah, this looks SWEET!
I´m not saying it´s good. As I said it´s very old and I forgot about it but yours reminded me of it : ) And this was before PBR and all the fancy stuff : D
EDIT: :S Thought the first post wasn't gunna go through <_____< Mine still hasn't shown up :S Perhaps thy moderators delete the first post they moderate?
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
Hello. I'm learning to make game props and would be glad to hear some critique or tips. Made in blender and substance painter, renders made in marmoset. https://sketchfab.com/3d-models/vss-vintorez-sniper-rifle-ee4abc636de448d2a1e9d61dc6cb02a0 s s
I like #2's weapon, but #6's helmet. I think the single horn helmet would make sense as he could run at someone and impale them with his head! Awesome.