The light mapping Mythic is reffering to is of the light BAKING variety. You would generally be responsible for concepting out your building/asset/prop, modeling it, unwrapping it, painting your textures, and then baking down some good GI or directional light into the texture for use in the dark map slot of our proprietary…
Depends on the object from what I remember. If it will never deform and always orient the same way to the world axis then its fine. Level dressers like to rotate and position props which might not orient to the world correctly, or a prop might be turned into a physics prop later on where it could be blown all over the…
nice dude, I would start with all the large architectural forms first and blockout the whole scene before making any props. This is a big mistake a lot of jr environment artists make, creating random props first and then getting discouraged because they feel like there is so much more to do. I would block out the scene and…
@pixelpatron Thanks! And great feedback. One of the bigger lessons I've learned when creating this environment is that using props of varying size is important to make the beholder understand the scale of everything. In my case, i had lots of bigger props, but forgot to include objects of smaller size. As you say, using…
A bit more info on my approach to the environment: > I'm doing a low-poly scene, with all my props UNDER 1000 POLYS > I'm hand-painting every texture > hopefully this will result in a very unique and stylised environment > I'm not using PBR cause I lack the software/skills at the moment > I'll be using normal and specular…
@Javibcln: Thank you! :D It's coming along nicely. Got a few more props to do and then it's onto polishing :) @Stirls: I'm glad you think so. Thanks! I'm enjoying working on this. @teho: Thank you! :) The ticket machine is the first prop in the scene I've been able to add life to (fingerprints and such). More soon with…
Update: Still need to work with lighting, props are mainly done just need to add more. Also plan on adding particles. Some props- Lighting ScreenShots:
Hey guys my name is Shashank. I m a 3d artist in Exigent game art and here's my Portfolio Work of 2013. Which i would like to share Tribal Bell I love to work on that prop. It's of 14,629 Tris And 2048 Map size VINTAGE CAMERA This one is my Favourite because i've wasted a lot of party time in this piece....nd i was working…
Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Hi guys I'm doing research about topology and how the amount of polygons affects a model positively and negatively for a school project at the moment and I have some questions. To start this up I'm trying to find information about topology for props but I can't really find much information about it, there is more about…