The Spring Event saw a huge influx of items and sets for the Spirits and other Asian themed characters. I always liked the months with heroes with fewer sets and items because it felt really fresh. I had a couple ideas: Oglodi Creatures(excluding the merpeople) Keen folk Spellcasters Dual Wielders
Not sure what the polycounts might be, rough guess. No greater than 2K for larger creatures. These might help. I bet there's more if you search the threads. http://dev.polycount.com/forum/showthread.php?t=43503 http://www.polycount.com/forum/showthread.php?t=45392 http://dev.polycount.com/forum/showthread.php?t=43482
Thank you guys so much! All super helpful! I've always struggled with poly counts because I don't know how much is TOO much. The Hub Creature is 20k tris and still feels low to me, but I wasn't sure if I should push the count further or not.
as for your handpainted character,. I'm not sure what it is. I like the colors you chose. It looks like there's a line going thru he brown cylinder though. Methinks that wasn't intentional, but i've been wrong before. I really like its face. is it supposed to be a mechanical chair/gun creature?
Are we sure Hasbro Ok'ed this design? Im sure Hasbro has a toy line up in the works. Now, for them to actually have to try to make this thing transform versus some creature conceptor guy in hollywood who doesnt understand the intricacies of the engineering needed to get these things to fold correctly.
Not bad waka seeming as its your first textured 3D model.. ever :P will be getting back to my texturing later this week, hands full with modelling strange little creatures for work :P anyone else cooking up some Fzero tastyness? its been a tad quiet :P
Nice work, reminds me of the Loki Character at the end of Ghouls n' Ghost (Megadrive/Genesis) combined with the giant slug creature from the same game, where you had to run along its back and destroy the big pulsating pus filled globules to kill it. :D Great stuff. :D
An absolute legend in the special effects industry. Stan was the go-to man for all sorts of great visual trickery. The MacGuyver of plastic suits, blue screens, and animatronics. He was responsible for the creature effects in some of my favorite films. Although you have left us, Stan, know that your legacy lives on.
coooool, I really like how the story seems to be going, looks like its not your standard "oh who am I" story. pretty neat how they didn't really show any enemies or creatures or whatever in the trailer and its still really intriguing and has a sense of urgency. neato.
I'll stay with mostly gray/ metal texture and probably add a bit rust and damages here and there, since its a creature from the past I guess it'll add more character into it. And probably you can make the head longer and thinner, currently it reminds me of Ninja Turtle's enemy. _Revel