I dont have any experience with blender specifically but generally speaking you should be creating simplified shapes for your highpoly to project upon. This might be a good starting point: https://www.youtube.com/results?search_query=hard+surface+retopology https://www.youtube.com/watch?v=8mu_WHV7eO8 When i'm approaching…
I would go with Unity. I did, I have used UDK quite a bit and understand the pipeline and shaders and a little bit of Kismet but diving in deeper and creating an actual game besides a FPS with UDK seemed like a monumental task for someone like me with very limited programming knowledge. I recently started developing…
No sliders for the body? Not sure if you've ever used zbrush but upon discovering the layer's feature I thought of what kind of character editor you could make with it. What you would do is create a very slim sculpture of a male/female, then you create a new layer and you keep sculpting on the same model and make him/her…
I think so, probably just a slight brick boarder but a full on decorative boarder can be pretty awesome too. It's normally only a handful of more polys but really punches things up. Even buildings that attempt to have a smooth outer facade have some window trim holding it in place. Its perfectly fine to put that as extra…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…
Hi all, I'm a beginner, currently learning FX for Video games (UDK Cascade). Before I get into detail with my question, is it even possible to create FX mods for Torchlight 2? I never did modding before and have no idea where the limitations are. If yes, I think it would be a great place for me to get hands-on experience…
Hello. I wanted to ask how can I expand my decal library ? I have seen many people creating really great textures using a lot of decals. I am talking about leak, smooths, wear decals etc. They had really big pictures that containd for example set of 6 on 6 diffrent smooths/worn decals. My question is, how can you create…
I'm trying to create a similar look to these : - I've used Nvidia's photoshop plugin and pixplant, pixplant creates a much nicer normal map than the Nvidia version, but I create these based on a greyscaled ( and tweaked ) version of my diffuse, and I just seem to end up with too much detail ( porridgey look ) - where the…
Hello PC Concept Artists! Halfbrick Studios, the highly successful Brisbane based studio behind such titles as Fruit Ninja, Monster Dash, Raskulls and Age of Zombies is seeking Concept Artists to join one of our teams for upcoming projects. These are contract in-house positions possibly leading to full-time positions!…
We are looking for a talented all-round 2D Artist to join our art team in Belgium! Responsibilities: * Design art for game characters, props and backgrounds. * create 2D art assets for a wide range of art styles. * Produce final artwork for implementation in the games. * Create appealing UI across multiple titles. * Apply…