thank you i cleaned it up and found when i delte some of the edges which were close together it solved the problem, cause there as no tris in the mesh. If you are using low poly does it not like edges too close together on meshes, like for example when you got two edges close together to tighten a hard edge?
Thanks guys i appreciate the feedback! Tumerboy yup the RPG feels a little weak overall looking at it now, il give texturing and the rocket a little more time. :) NEW PIECE: The MP-446 'Viking' pistol is a recent development of the Izhevsk Mechanical Plant (IzhMech, also known in the West by its trademark 'Baikal'). The…
I got the PS4 bundle and I'm really liking it so far. I love the sound effects and music as well. I only got my character to level 4 the first night after spending a lot of time looking at stuff. I really like the speeder bikes. Hope there's a bike racing/deathrace mode to come :P
Not sure why the normals are producing that strong of a gradient, but the larger the difference between the shading of the low poly and high poly, the more likely you'll see issues like this. Might need to look at vertex normals instead of face, I think this is mostly a vertex normals issue and should be solvable.
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
combining drop bars and road bike brake-shifters (STI) with mountain bike frames and parts is not straight forward. you will need the STI's and derailleurs front and back at the very least, they can't be mixed and matched with MTB stuff. then you might be stuck with having to use a road bike crankset for the front…
PogoP - Saw this on the 'waywo' thread, and overall I think its turning out great, but you've got a few things that are looking strange to me. -The surfboard on the left is blending into the trees/foggy background -The lifesaver ring is blending into the wooden wall - and if there is a yellow and red surfboard there its…
dude this is pretty awesome, the level idea actually seems like it would work well for team deathmatch too. has an almost natural sniper gallery setup along with a good old scrum area in the centre. definitely have a bash with the cieling reflection idea in the water cavern, and i agree the water should all be below…