Cool design, it's looking good so far! Nice progression/improvement. +1 to Zremesher & the projection tool. If that's still too dense, the most poly-efficient way to go would be to do a manual retopo, and project the details onto the low.
That is so cool, now you need Warhammer armies duking it out and its done! I want to give that a try now, what tools did you use, what kinds of materials and where did you get it all?
Needs her handgun and that lil data tool she's always carrying around. Also, probably wouldn't hurt to spend the few extra polys making that cube she's got on her necklace. Other than that, definitely damn cool!
Hi there! This is my first time here at Polycount. I'm very excited to participate to this contest. I have an idea for a Pool Party themed Summoner's Rift, based on the existing champion skin line. I'm thinking of a lot of sand, palm trees, shells, (scuttle)crabs etc. I also wanted to make the jungle a deep sea underwater…
Why use cs5 photoshop? IMO Affinity Photo covers whatever Phs sc5 is able to do plus lots of new tools I can't imaging working without nowadays: patch tool , linked layers , fully non-destructive everything. I would understand cs6 where clipping groups first appeared but not cs5. There is one thing that makes you troubles…
Try clicking reset tool at the top and then restart maya. Sometimes maya likes to get stuck after you move the pivot of the scale tool on selected faces of an object. Another useful tool for situations like that is the Edit mesh/Transform Component Tool. That pretty much is the tool that happens after you extrude. Hope…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
Oh nice, cool idea and lot`s of room for material definition ! The tool patches on the chest look weird to me , probabily because of them staying in a line like that. Maybe take the center one out so reduce noise on his chest ? Vick.
I have it thunder. I found it's really only good for the initial shaping of a figure, but I wanted to keep it low for the block in of mine since I find it easier to shape. Dyna Mesh is a really cool tool there's no doubt, but it's not a fix to all our problems.
I put a bunch of feedback up for you, AMR0--but there was no place to put down how cool I think the tool is. It's exactly the kind of thing I've been wishing someone would make for years now. I really hope you continue developing it!