The lighting on the Silo's needs correction. If you take the fence posts for example, they are unlit on the side facing the viewer, as the light is coming from up the road over the mountains. The silos however are lit from both directions, take down the lighting from the viewer's side, don't be afraid to mess about with…
Ikken: You make a good point man, handpainting stuff really did move to the ds / psp, but why didnt it evolve along with mainstream next gen? Also, I'm truly not convinced that the last couple of years have really improoved at all artistically. Technologically god damn it has, and slowly the artistry is finding its way…
I tried the Advanced Metalness but the result is not looking like i want. Look at this image and my settings, the line that he has in the face is metal and that's why I'm having this problem. And using Advanced Metalness, it creates a light in the face
Hey, guys! I finally got to the stage of UV unwrapping in my current project. First project on this new PC and also the first in Maya 2018. I've always found Maya's UV tools to be a bit convoluted and frustrating, so, par for the course here. I'm experiencing a bug where the UVs of multiple objects, in the same UV map,…
wk - #1 Homework Feedback: * Bind Pose (Arms raise higher and Legs straighten) * Face too realistic? Feels a bit older than the concept * Back of skull shape * Bigger eyes * Taper Cheeks and Jaw bit more * Soften Nose Bridge * Eyes bit flat from the profile * Neck too thick and too much detail (ages her up) * More build-up…
Congrats on diving in and making it through, I would call it a successful test, so congrats! =) However that doesn't mean there isn't room for improvement... 1) There are a lot of similar materials applied to unique UV shells. They could be stacked fairly easily and allow you to pack more pixels on each face without…
I feel like you are hugely underestimating your skill level. I know that many members on here would kill to be able to produce the kind of work you have in here. In fact, about the only noticeable issue I can see is with the female head, and it just looks like you'd need to raise the face a bit. Now back to the art. You…
Awesome. So if you have unique uvs i think its worth going back over the texture to add some extra lighting information. i think you can add some more planar changes. I done a quick adjustment on the stone wall section to show what i mean. All the planes that are facing up should be lighter than the side. The same as on…
You might want to re think the surface design a bit, there are some big contiguous pieces that ramble all over the model. The places where you've outlined in green are roughly where an industrial designer would put breaks to help with the manufacturing and maintenance process. You can also incorporate that into your design…
No, I can see the possibilities to get through MP without having to pay, but it's more about the fact that bioware was and is still ready to lie their fans in the face about a clear and simple question like that. Their official faq still states that you don't need to play MP for it. It shouldn't be an imminent need to get…