I guess I'm doing this. My Steam Workshop I'm working on a AK47 skin based on 80's sci-fi Anime like Akira, Macross and Transformers. Ref. Where I'm at now... In Workbench w/Background I'm not sure how I feel about the grips right now. I like the color but the indentations are a little funky because of the way the UVs are…
http://z.about.com/d/cruises/1/0/C/R...e_paris005.jpg http://www.photographyuncapped.com/w...8-11x17-1d.jpg http://static.panoramio.com/photos/o...l/11195558.jpg Hi guys, im having trouble modeling a ceiling like this, where pillars the the base lead into a vaulted ceiling. The pillars are no problem but the ceiling is…
I'm currently moving from Maya to Max due to reasons with a school I'm going to be attending. In Maya, simple things like snapping to the grid and vertices can be achieved with the x and v keys... is there a way like that in Max to snap? I tried using the normal snap toggles, and they don't want to work at all for me. I'm…
havent really done a proper building so i thought it would be a good thing to do.. reference is from google maps 532 w hastings in vancouver. http://img687.imageshack.us/img687/3715/refha.jpg heres my progress so far, i highlighted the the individual pieces of how im building it. i have dont alot of multi sotry building so…
With the loving grace and permission of the awinspiring jouste, I'm working on his Dyrt Soldier concept. so this will be a WIP the kick ass concept: Final Sculpt Images : 11/19/09 w/TURNTABLE RAR file here's the gun: and here's the body: i need to widen this dude up fo sho... add in some more stuff... then slap him in…
http://careersearch.ea.com/salt-lake-city/all-ea-mobile/jobid6317412-modeler-jobs Hey all, I'm looking for some help with environments, props, and whatever else might come up...for an unannounced mobile title. It's a contract position, but is flexible w/r/t working off-site. On-site here in Sale Lake is NOT a requirement.…
Hey guys! Here is my progress on the art test. I would like some feedback on my sculpt before I jump into defining the textures. Please let me know where I have strayed from the reference. If his mass and proportions seem feasible. If anything looks wonky. :) Link to Vimeo turnaround Low poly test w/ 1024 normal and ao…
Do I need a separate material for EVERY mesh I w ant to get blended? Lets say I piut a stone on my landscape and ajdust the parameters to make it blend nicely. Now I take the same stone and ut in somewhere else, but higher or lower coordinate-wise. That means this same stone need a unique maetrial with adjusted parameters?
Thank you for the reply... With being on the mobile platform I had thought the draw calls of those instances/meshes would be heavier then just a few draw calls for the entire section of the level being loaded in. Thanks for the tip on the enable per poly collision. That is insane actually so it creates that dense of a…