Thanks Silvershrimp I will have a play with trying to adjust the issues and lumpiness to the character. the pinching of the nose is caused by the typology of the mesh as a result from Dynamesh use, I am having difficulty fixing it in all honesty. The eyebrows where created some time ago and due to the mash constantly being…
Hello all! Mostly same things others have pointed out, but my thoughts anyways: Bad Lose the topic rating. Lose the topic views. Missing polycount emoticons The message dividers suck pretty badly. Posts aren't easily visually distinguised, and it seems like they take up way too much space. Lose the "subject" for each post.…
hey all! thanks for the crits and all, i didnt expect to get as many as i did =) definately going to make a couple new textures for that round thing at the top, and going to add some minor details like gutters and some wires and all 2nite as for the lighting, thats' probably one of my weakest points, anyone care to do a…
There seems to be a handful of people who think this is what people are concerned about, so I'll spell it out for you guys: We are not worried that we suddenly won't be able to act like idiots on the internet any more. We are concerned that the not-so-stable people that play games (of which there are many) might overreact…
Basically, one of the level builders was saying something random so I called him a 'Jizz Mopper'. In case you aren't familiar with the term, its the person that cleans the jizz off the nudie booth glass after a dude blows his load at a peepshow. Well... As the days progressed, the word began to infiltrate the office until…
Sam Hatami, thanks for the input. I understand where you're coming from about the overall practicality of having an extra texture for the corners. It really has just become a matter of trying to understand how it works in the case of future similar issues. In reference to splitting the uv shells, wouldn't I get ray misses…
Have you tried adding a spherify modifier to your Cube->Turbosmooth mesh? That has always worked great for me when I needed to create a sphere with fairly even quads all around. If you UV your original cube as 6 shells (one for each face) before making it a sphere, you should end up with a fairly UV unwrap with minimal…
Quick update: I'm baking all of the grenades. The MK2 frag is turning out okay except for the smoothing errors on the body of the grenade. I'm not sure how to get rid of them. I know I could separate the UV shells and put everything on different smoothing groups, but that would be hell to texture- right now I have the…
I got interested in 3d late so maybe I'm missing out on something but in a world where there are so many solutions to texture directly on your mesh in 3d what is the benefit of ordering your shells in a logical way and/or "knowing where it is"? From where I stand, the ROI on placing your shells manually seems dubious at…
Well I adjusted the fabric on the jacket a bit by reducing the bagginess of one of the arms and flattening out some of the folds hopefully the fabric reads a bit more clearly. For the hoodie I am going for a windbreaker style hoodie that has a lighter weight nylon outer shell and a cotton lined inner shell. I am going to…