Hello all, I don't post here much but I know you all might have the answer to this problem. I will use a concrete barrier as an example. To make this asset I modeled it in Max, made a high poly version and sent it to Zbrush where I applied a quick noise. From there I used Zbrush to render a normal map. Now the problem is…
This is a pretty interesting character so far. But there are some things that I can see. Overall I think the skin is getting there. But I feel that the skin is too blue, I found this image of Tyrant on line that might be helpful. The first thing I notice about his skin is that it has a more light greenish tint to it,…
@Eric Chadwick No luck on this other than remodel the affected mesh. Yes this is different interior from AS. That one also had an issue with seats and remodeling them with proper UV layout resolved the issue. Also I rechecked the updated Unity manuals and now they have this UV2 (Unity) UV3 (3ds Max) for realtime lightmaps…
I've just taken a second proper look and I think you're right, I take back what I originally said and now to me, the level of detail is actually more along the lines of 'just right' as opposed to my original suggestion that there is far too much. However there are one or two areas I still think might be slightly overdone…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
If you were going for a 1 to 1 reproduction, some feedback might be: - proportions are off, scale of some of the elements in relation to each other is not right - background elements (trees) of yours is causing some tension with the hanging crate - the trees arent far enough apart, or you havent faked atmosphere enough to…
this is a awesome scene and can see alot of awesome work thats gone into the scene here are some points you could address. i guess u are going for the strong light thing but it feels abit too strong as others have said. trying turning bloom down ok i made some points when i watched the video 0:26 floating machine 0:32 no…
The scratches are too prominent and the fact that the same scratch can affect two planks at the same time, while logical, doesn't really benefit the overall look. The size and density of the scratches also seems off to me. I would reduce their size and width, scatter them more randomly, increase their density a bit and…
Oh wow, I think I was a little tired when I posted this yesterday. The image you see in the beginning of the gif is NOT my render. It's the actual image. I wrote this on another forum and rewrote a few things when I brought it over here. Not sure that's what anyone thought, but I might as well clarify that right now. My…