One thing I would love to know is, how did he get that fantastic turntable render from Mental Ray with his game model? I have Maya 2009 and would love to get something like that happening, but all of my game model renders in mental ray look weird- kind of out of focus with the detail blurred and softened like there's a…
I'm starting an indie project and I'm thinking about leveraging Blender in place of Maya. I'd be using it to model assets, animate characters, render concepts, and export into Unreal. I have close to 20 years of experience with Maya, but Blender's come a long way. Has anyone used it in their pipeline? What issues have you…
hey r3spawn, just a quick suggestion: I rss'ed your tumbler feed and was wondering if you could entitle the daily posts title of the image / game it is for / anything that may indicate what's depicted - March 08 2013 instead of Picture of the day - March 08 2013 The reason I'm asking is that anytime in the future I may…
inspired by b1lls and massbots bernard i digged up my memories of this game and realized what fun these characters are and started to model them. for now i stick with vertex color and try to model all them
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherfucker. Pigs sleep and root in shit. That's a filthy animal. I ain't eat nothin' that ain't got sense enough to disregard its own feces.
@Tzur_H : Thanks!! Yes, I will definitely use vertex painting on my meshes, as I am already doing on the road. What I will probably do is to make decals of grunges, newspapers, etc and then vertex paint of dust and "wet surface" (kind of what the buildings look like in a sunny day after some raining). @Micaky : Thanks!!,…