i thought about this situation in a different light, had indie devs did this before the "big wig" money hungries, it would've been beneficial for the small teams/devs to gain a foot hold, it is so interesting how this works out yet still in the conglomerates favors. i.e. i'd say we missed the boat on this one and they got…
Got the skeleton hooked up in Unity and having a bit of fun beating up on him. Animations are currently the same as the player character since they share the same rig - I'll be making new animations at some point in the future. I've also been playing through Hyper Light Drifter again for some inspiration and got my hit…
Hey Don, thanks for your support. I agree on everything you said. I combined the left and right wall with the door wall together as one mesh in 3ds max, maybe thats the problem why it isnt receiving any light or shadows? All 3 pieces combined have a lightmap resolution of 2048, not sure why it is acting that way. I changed…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
Thanks s6&polycrunch The rug turned corners/kinks is going on my to do list. :) For the light setup, it's nothing special: VisArea with 2 portals in the windows in that side room, and tweaked the sun (lighting tool for position, terrain for the color/intensity). Then I added some normal lights as bounce lights/fill (wich I…
Concerning lights you can use as many static lights as you want and bake the shadow maps for performance. So just place lights that have a low radius... from 256s to 512s and play with the brightness.. which should not be more than 1... i keep them 0.6 or lower... bouncing light should be 0.2 but it's up to you. also i…
Well, I'm not sure what the Thief 2 engine is like for lighting, but it could use a LOT more contrast. Right now everything seems to be pretty much the exact same value. Try to get some brighter highlights and some shadows in there. Pick some light sources and use those. (Remember, ambient lights are the enemy!) It's also…
I'm no expert with the lighting, but I'd probably set up a whole environment lighting using a direct light or skylight first and then build your window lights off that. You can still use a direct light (which is the sun essentially) as a very dim mood/moon/night light as well just tint it blue and reduce the brightness.…
Ahh, I am in joy and in pain at the same time :) . I wanted to enter the contest, but realized 2 days before the deadline that it is only for U.S/Canada students... oh well :) . And I`m happy because this picture brought a smile to my face :D . Love your idea of a train station. You really do have a feel of MoP's art…
So I've finished up the new area, but the more I've looked at this between my home monitor and the ones at school (imacs) I think how my home monitor is displaying things is skewing how I've lit. This is mostly an issue for parts within the low value range. I made this image to see if I'm crazy or if this is actually part…