ExecuteHighestUVChannel() to get your result. Alternatively, run:function HighestUVChannel = ( ch = 0 obj for o in $* where o.modifiers[#Unwrap_UVW] != undefined do ( if o.modifiers[#Unwrap_UVW].getMapChannel() > ch then ( ch = o.modifiers[#Unwrap_UVW].getMapChannel() obj = o.name ) ) ch format "% has % channels.\n" obj…
latest turns... Modeled the mask and the armor, and added little stuff, belt holes n straps and such. tried to fix some folds also, messin with zbrush rendering stuff. still stuff to do, but I want to finish up soon; so i can start the retopo
not entirely sure what your question is. What shared functions do you think are going to cross over? but here's some handy shortcuts. new layer is: Ctrl-Shift-N fill with foreground: alt-backspace fill dialog: shift-backspace brush tool: b
Sad news, but most of us that jumped ship early knew it was coming. We got lucky to even stay afloat after our Stormrise title bombed. So everyday after that was a bonus. Feelin for the rest of the guys n gals, but Goodluck! Get those folios crankin!
because you guys float a lot of your extra details, like the cylindrical pieces n such.. does that ever cause issues when projecting? do you ever get warped results that need to be fixed? if so how do you go about fixing them?
During crunch I pretty much had this on repeat. Though at times it almost made me want to get up, pick up sword ' n shield and charge the enemy! [ame=" https://www.youtube.com/watch?v=qtvWz-MmMe4"]Manowar - Battle Hymn - YouTube[/ame]
http://goleafsgo.cgsociety.org/blog/ if you scroll down to the script "select every n edge," while it doesn't do quite what your looking for it's a great script to have in your arsenal. You might be able to figure something out with it close to the selection type you are wanting
Having tris or n gons shouldn't crash it. It may subdivide like crap, but it should still import. I've seen it crash before when uvs were garbled, so maybe just do a flatten mapping real quick so you know the uvs are fine.
Much better after a quick rebuild. Once I figure out how to add in the square bits, and the bolts Ill be ready to bring it into mudbox to age it, and then I can get started on the low poly. heres an obj: http://nicholaikropat.com/NIXPIX/WS3/KROPAT_WIP_01.zip -N!
Per128na: Did you check google shopping or ebay for cheap ones? http://www.google.com/products?q=waffle+iron&btnG=Search+Products&hl=en&scoring=p&sa=N&lnk=pruser&hl=en&price1=4.99&price2=100.00&btnP=Go