Looking good! Crits: - If you're going for a Games gig, you need to show some low poly work and more textures. By low poly I mean show some stuff in the 500-10,000 tri range. - The "low resolution models" are way to high in polycount to be used in games and lack enough small detail to be broken down into normal maps. - The…
Okay, right now its kind of hard to tell whats what. The various components of the shield (the yellow border, cross, and skull) look half way painted on and half way 3D (like they have depth). I don't know which your going for but if the yellow border and the cross are suppose to have depth (they are higher than the…
Hello! Thanks for your help. 1- Nipples lol, I was sure that someone would say something about this. Well they will be of course recoverd by the armor. Ther is several reasons for witch I choose to paint them: first of all, the orinial concept had a kind of bra that is very tight and a part could have been painted directly…
Some nice work you've got, definetly think theirs potential here. Having said that, their are a few things that I found irksom when going through it all. first off, you list in your resume your achievments in boyscouts. are you serious? That might have been something good to mention when you were a kid but its not resume…
Basically this is to go with the noob enviroment challenge, but it was off topic there so I decided to make a thread for it. So I decided I was going to make a character over the week end, and I was browseing the internet for a concept, when I found a message on my face book from "Facebook user", it didnt have a link on…
Hi people, I am in need of some help So I came up with a neat idea for a shader effect that I am now trying to implement, I want to have a screen effect that shows a 3d model. to explain what I mean there are 3 aspects to this 1 complete building (3D model) 1 half complete building (3D model) 1 Screen (plane with shader)…
Hi guys, I really could use some help if possible. I'm pretty new with Normal mapping (and whilst I'm not new with texturing, I always avoided trying to get better than just flat / photo referenced textures) I'm trying to figure it all out currently. Here's my model : The above two images are the bake and Normal maps. I'm…
Asorson Studios is seeking artists with proven experience animating old-school 2d character sprites (pixel art) for a 2 month remote contract job and potential future work. PLEASE, only apply if you have the following qualifications: Available samples of 2d character sprites which you have animated that show movement (such…
You're welcome :) Ah, yeah, I see
those steps now. I couldn't quite tell when I was looking at it
before. The main thing I was noticing was that the profile of the
hill was looking different from the reference image, like I show in
the image below with the thin red lines, which is great if you were wanting to do it that…
Personally, I would put a scalexyz controller on your scale, then have a seperate float expression on the x y and z channels. Then say the X is the length of your bone, have a expression on there that factors in your distances in order give you lengthening/shortening. Then also have the fatness of the squash and stretch…