Its time to start a blogging/spamming my updates of a Fallout scene I'm working on. Looking for much needed feedback and to track my progress. CREDITS Based on concept material produced for Fallout 3 and New Vegas, mostly based on drawings by Adam Adamowicz for Fallout 3 with lighting references from Craig Mullins early…
I'm waiting for an update on toolbag 4.0 to fix a specific bug that has been confirmed to be worked on in the next update. Curious if the newsletter lets people know when the next version of toolbag is ready or not. I've been subscribed but do not recall it in the past. Simple question but I would really like to know when…
haven't updated in a while, sorry! "life" gets in the way.... anyway, I've been updating some assets for PBR, and I finally got around to finishing my old Mauser C96. here's the shotgun and the mauser in unity. hope you like it!
Time to update the ol' sketchbook. It's been too long! I'll be working on a posed anatomy model for the next four weeks and I'll be updating here. I was given a rigged base mesh to start and I've begun posing. Here's my reference
sorry :( get drunk. take 2 or 3 days off. make a plan: where next? what artwork have you got? update folio, update resume. Think of it as a chance (sounds cheesy, but it can be - maybe the new place is better?)
AAAAAAAA Camara i hate you! hahaha even more now incredible update dude! Melo where the hell are you?!!!!!! Here are a update on the Dragon Pretty much finished the scaling process and started to block out some colors... cheers!
Actually it's nice that Autodesk's rivals develops so well. That's might give some momentum to 3ds Max development. (Who expected to see Bifrost in Max? Latest update was received positively, in contrast to past updates) Competition is always good for users.
Hey guys, just updated my website with some final images of that mountain path scene I was working on in udk. Next week it'll get another update with some screens of ssx as well :) http://www.lincoln-hughes.com/Pages/foliage.html
The update is at the top, I edited the first post, but for your sake here you go. Update - Final Version, Low Poly + Normals Quick paint over, all crits welcome, I am struggling to come up with a good base.
Update on this baby. Slow on the updates had a fellow student lined up to do a rig for her, but that person got a job. So had to do it myself! Turns out I'm not the quickest at it hahaha. This isn't finished, still looking for C&C