@Alex Javor About going down a path in specialization, what do you think about Archviz? It's been in the back of my mind for the past year or so and I figured I'd build on my experience with game development in order to one day hopefully get to a level where I can make Archviz a long term career. Everything seems to be…
I don't even understand the point of this topic, like seriously, this is the type of stuff you spend 2 hours IN A VIDEO (forget text written) talking about 200 different Independent and Dependent variables per region, with social normative models and conflicts of their regimes. Not something that can be talked about in a…
Yeah the O-1 is damn hard, it took me 4 months and a ton of support, from friends and colleagues and the good people at Activision in order to secure one. It's not impossible, but certainly not something that you can get away with at an earlier stage in your career. Aside from killer testimonial letters I think a big part…
Some very good points on both sides, Im worried about the control basic income can give people of power as well. BUT a thing to remember is we are not talking about adding basic income or a version of communism into current society, we are talking about a potential reality where 50-75% (or even more) of the worlds…
Be carefull with the Star Citizen models. They are using a really special set up for their models. :) As far as I know they use a mid-poly modeling approach, with weigthed normals to get round edges (no normal maps or high poly models at all). Then they add details with floaters for which they have special textures,…
Thanks for the info guys, you're right about the reference, I took it myself and it was very very close. The tripod is actually on the top of the stairs leading down to her front door. I didn't have very many options; I did however talk a couple dozen photos so this isn't the only reference I'm talking. I'll delete or…
I am still a student and can only talk about things that lectures from the industry told me. They always say it doesnt matter where you will show your work, only your art is important. So for the reason to get a job, artstation will do the job for sure! But if you want to have your personal website, talk with people and…
Hi Bedrock Good to hear from you. We have a student forum if you would like to talk to current students - www.3dhit.co.uk Feel free to PM me your portfolio website or a link to a drop box. From there I would be happy to give you advice on areas that you might be missing or need to work on. We have a Polycount thread that…
@ Mark Dygert - I am not talking about saving the vert data I am talking about a specific tool that is under Skin Utilities on the utilities panel ( I learned it from Paul Neales rigging dvds). It works far better than skin wrapping when removing bits of the mesh or transferring mesh data to the same mesh the only thing is…
I agree with Anthony, this is a nice clean and concise tell. I forget who gave the talk (if somebody could post it here that'd be awesome), but they talked about using ABCA posing instead of ABA posing. This means, instead of going from Idle > hit > idle, they go from Idle > hit > breakdown > idle. The point is basically…