I actually care about the whole credits thing. I sit at the end of movies and read the credits, I always look through the credits in my games manuals. I've also been incorrectly credited on my first title. I was an environment artists but was listed as a prop artist, I only built 2 props (there were well over 200 props)…
A lot of experienced contractors will handle billing something like this: Figure out hourly rate. For example, say $60/hour. (could be lower or higher). Next, estimate time that it will take to make the object in question. (You should really know what you are doing here.) At a glance, I'd say those simple props would take…
Not so long ago I remember this project and decided that nothing should be forgotten. So I started to completed all props and materials very fast, almost for the one shot from camera view. Here is what I'm having right now. Right now I think, should I do my own skybox and if yes - how to do it fast as possible.
Hey guys! Asume you texture a character (Body + Props) and have a limit by one 4K texture set. This is a 4K-Texture-Set : is that correct, can i layout it that way? So asume i want to give "Body" and "Props" the same "Texture-resolution" Body: 2K-Set Props: 2K-Set Like this: arent there 2x2K's unused?? Am i wrong here?…
Hey guys! I am currently working on my portfolio which can be found here. I aspire to be a prop artist, but I also like vehicles and weapons (can be those considered as props?). My question here is: What else does my portfolio need to prove that I can be a good prop artist? I am thinking about making some…
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…
Hello there, loong time! :) Thanks for the kind words @Djanki . We've been extremely busy with a new project we started working for, but have gathered some time to slowly (but surely) get the scene near the finish line.. - We got to work on the kitchen, and finish all the props there - Also we added remaining street props…
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
Fill a box filled with various props: - Decks of cards - An assortment of dice (assortment of sides) - An assortment of tokens (Black White) - Tops - Pencils - Hex Tiles - Fake Monopoly Money - Etc (Add a LOT more assortment) With your box full of 'props' randomly grab a few from the box. Instructions: Design a game with…
Some environment artists do a general blockout and then get straight to nailing the lighting. This is what I learned myself to be a good process based on my (small yet) experience in the matter. After the lighting is done, you can do polish passes on the blockout, start working on some base tiling materials, and so on…