Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
We're looking for a talented Set Dresser/Level Designer to help us create our up-and-coming stylized open world game in Unity! You will be joining a team of eleven dedicated developers located around the world, working with us remotely in a full-time contract position. You will have the ability to set your own work hours.…
In this weeks i tried to make an Azaro head and the concept it's from this artist (https://www.artstation.com/artwork/GX3Ax1). What do you think is the biggest problem in this work?
This is the first chapter for those who are inerested: https://docs.google.com/document/d/1iWNFo7VqnVYDwGmndYIE_U-zMkrAQzzHSy7r1WRBJOw/edit?usp=sharing
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death.It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
...I think the actual problem with this is the lack of actual in-app interface/workings. If I wanted this in Blender, where's the UI to deploy the actual AI functionality to the 3D workflow... I think many of us would want some sort of interface to tap onto directly in-app, from applications like Blender to game engines…