I got so much more done to what I originally had planned before Christmas. Every step ended up going a lot more smoother than I anticipated. I have a few days before I go on holiday for Christmas and I plan to have some fun and make a bit of diorama for the mech just to make it a bit more interesting than what I have right…
In that "Stop Staring" book there's a section on that. The author calls this "half shapes", and it's a technique where you can get round movements even though blendshapes are linearly interpolated, like you noticed. It's the combination of two blendshapes: a main blendshape for up-down movements, for example, and a…
I'm rendering a turntable of one of my models (png sequence). Everything is working fine. Until the situation where I have aborted the rendering, and am now trying to make Toolbag continue where it has left off without having to re-render every frame that is already there. Meaning, I have aborted at frame 216 / 300, and am…
As the end of 2016 closes in I've been reflecting on the past year. My career -and life- trajectory has taken some odd turns. But I'm glad I decided to read more (mostly non-fiction). The past few years I barely averaged 2-3 books, despite being an avid reader when I was younger. In 2016 I finished 36 books and I'm partway…
Hello everyone, I'm a level designer and 3d artist currently available for both short term as well as long term projects. I specialize in hard surface models, props, architecture and detailed urban environments. I have experience with a number of engines like Unity and Unreal Engine 4 and I have worked on projects with…
I have this triangle that is floating in my mesh that has no selectable face and i can't delete by selecting it's points or edges. Maya gives me an error but it's a little over my head. I tried the cleanup option but it didn't do anything. below is the error Warning: polySewEdge5 (Poly Sew Edge Node): No edges were merged,…
3-6 month contract (start November 2017) Keyframe studios are looking to expand its talented team. We are looking for an additional Mid-level environment artist with a passion for fantasy art. You will be responsible for modeling and texturing AAA 3D props and environments from 2D artwork for a TV show -…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
Thanks for your input everyone. I did find a bit of a workaround which is not ideal, but it seems to do the trick: Do an extrude with all settings at 0, select vertices of extruded faces, then translate the selected vertices along the normal vector using the move tool set to normal. Now this is just a solution for the…
Thanks for the tips JordaN and Gadorian! * Added a spotlight (slightly yellow, 0.7 intensity, inverse square falloff disabled) top right behind the camera in the same direction as the directional light used for the sun to get some indoor shadows * Turned down the post-process exposure bias to 2.0 which was washing out the…