Hello guys. I´ve got a problem and hope you can help me again. I got a skeletal mesh in Unreal and it has morph targets (it is a car with damage states as morph targets). I want to create proper LODs for the mesh and do that by exporting the mesh and creating the LODs in Max. Adding the new meshes (LODs) as actual LODs in…
I've been playing around with learning Blender and trying to import a scene from 3DS Max comprised of about 150 models and 50 dummy objects. The obj format exports models quite nicely, but does not preserve the hierarchy and doesn't support dummy objects (among other things no doubt). So I tried every exporter blender…
I made a number of modular assets in max 2012 and exported them as .ASE's as I have done loads of times. I made my environment from these peices then went back over them to UV them and basic texture. My first UV channel has the UV's going out of the UV space as it is a tiling texture, I have never had any problems with…
I'm having a problem with importing into Zbrush from max 9, that I was hoping somone might know whats going on, or how to fix it? I've created a model with UV's in max, and have brought it into Zbrush. I've checked the UV's for overlapping in Zbrush, and there's 2 big triangles red triangles going over several parts of the…
Sure, I get that as a junior you have to demonstrate a willingness to learn but some of the people in that thread also display rigidity. What's stopping the Junior from modeling stuff in Blender and then exporting the FBX to a Maya scene? I am an outsourcer and that's what I did in my first project. Many of my colleagues…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
Really sorry for the bump but is there anyway to fix this? I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature. Is there anyway to fix this? I tried it all.. I'm [ ] <- that close to breaking my mouse and…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…
@stilobique : Great, i will do a few commits before weekend so it's a bit clearer, and since you know the topic already, it'd be very useful to have some impression (even just what i need to explain better about usage, or why you wouldn't use my workflow , i.e. my script assumes you do lowpoly 1st and start hipoly from a…
Hi everyone! I'm currently working on my main project for my master's degree — a recreation of the Okino Residence from Kiki’s Delivery Service. I'll be sharing some placeholder meshes and foliage here to show my progress. I'd really appreciate any feedback, ideas, or suggestions you might have! I'm also new to SpeedTree,…