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Re: Japan is getting ROCKED
Reply by
gauss
·
Mar 2011
·
Home
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General Discussion
God bless, stay safe to everyone in Japan right now.
Re: Problem with the sobel edge detection [UDK]
Reply by
JamesWild
·
Nov 2012
·
Home
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Technical Talk
Sadly I think using a blend mode is the only way.
Re: Perspective tools for Photoshop
Reply by
ebagg
·
Aug 2013
·
Home
›
Technical Talk
Goddamn...it's so beautiful!!! A thousand blessings upon you sir!!!
Re: Decal Brighness Problem
Reply by
barnesy
·
May 2012
·
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Unreal Engine
Thank you both. The translucent blend mode worked perfectly!
Re: PC-CSGO | Aimbot (AWP) - FINISHED
Reply by
sboxle
·
May 2016
·
Home
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Contests & Challenges Archives
›
CS:GO Weapon Finish Contest
Orange is better IMO, yellow gets muddy blending with the grey.
2 results
Re: Exstatic - Art Dump (Indie Game)
Reply by
EiGHT
·
Apr 2012
·
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3D Art Showcase & Critiques
This is beautiful work Razorb! Gawd bless dem skillz son!
2 results
Re: Anyone else get an email from Anonymous?
Reply by
lampekap
·
Mar 2011
·
Home
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General Discussion
nowadays if you want to be anonymous you will have to blend in with the crowd.
Re: Maya Vray: Alpha Channel & Vray Material Color
Reply by
Eric Chadwick
·
Apr 2018
·
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Technical Talk
VRayBlendMtl https://docs.chaosgroup.com/display/VRAY3MAYA/Blend+Material+|+VRayBlendMtl
Re: a question about achieving Height mask like on this Ubisoft presentation video
Reply by
Steppenwolf
·
Mar 2017
·
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Adobe Substance
There is a material height blend node in SD (material filters/effects).
Re: Maya Normal Mapping Problem
Reply by
Ged
·
Jul 2013
·
Home
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Technical Talk
maybe its not enough padding/edge bleed on the uv islands?
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